Village stops

Every village has a coach stop, built in the wood of the village’s own houses: oak in the plains, jungle wood in the desert, acacia in the savanna, spruce in the snow and the taiga. Zombie villages get one too.

It’s a real stop, ready to use:

  • It has a name that fits the place: “Frostholm Crossing”, “Brookcote”, “Hawkstrand Stop”.
  • It belongs to the server, so nobody owns it and nobody can break it (unless your server allows that).
  • You discover it like any other stop: right-click the coach.

So a new world fills with stops as you explore. Find a few villages and you have a road network before you’ve built a coach of your own.

Villages from other mods

Villages from these mods get a stop too, in their own wood:

  • Repurposed Structures
  • ChoiceTheorem’s Overhauled Village
  • Towns and Towers
  • Integrated Villages
  • Dungeons and Taverns (its villages; its taverns get one now and then, named like an inn: “The Lucky Badger Inn”)
  • Luki’s Grand Capitals (its rebuilt plains, desert, savanna, snowy and taiga villages, on Minecraft 1.20.1 to 1.21.11)

A handful of tiny Towns and Towers settlements, a single building with no street, have no room for one.

No coach in your village?

  • It was there before Stagecoach. Stops are built when a village first generates, so villages in parts of the world you’d already explored before installing Stagecoach have none. New ones do.
  • Your server switched them off. A server can turn village stops off altogether.
  • It’s a tavern or an outpost, not a village (see above).

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Stagecoach by Feelix. MIT licence with an attribution condition.

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